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Learn how to optimize 3D character models in this 13-minute tutorial demonstrating polygon count reduction and texture atlas creation in Daz Studio. Master the Daz Decimator plugin to decrease mesh resolution for game engine exports, specify custom polygon counts for individual parented objects, and import pre-existing levels of detail. Explore techniques for combining multiple textures into a single UV set before exporting, making character models more efficient for real-time applications. Follow along with step-by-step instructions covering installation, individual and per-item mesh adjustments, and the complete export process using this advanced optimization toolset.
Syllabus
Intro
Installation
Demo
Individual Adjustments
Per Item Adjustments
Exporting
Texture Atlas
Taught by
Daz 3D