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Converting Skin Textures for Use With Genesis 9 - Daz+ Pro Artist Series

Daz 3D via YouTube

Overview

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Learn to convert skin textures from previous Genesis generations for use with Genesis 9 in this comprehensive livestream tutorial. Master the process of using Daz Studio's Texture Atlas to create single-tile UV maps and utilize R3DS Wrap software to transfer textures to the Genesis 9 UV set. Discover how to employ Daz Studio's Map Transfer tool for converting single UV tiles into separate UDIMs, and explore techniques for making fine adjustments using the Brush Node. Follow along as the instructor demonstrates the complete conversion of the Darius character, including transforming the Darius shape into a Genesis 9 morph and applying converted materials for a full character transformation. Gain insights into using Cayman's Legacy UV Product as an alternative approach, and learn troubleshooting techniques including eye corrections in Blender. This session targets both published artists and advanced users seeking to expand their texture conversion skills in the Daz 3D ecosystem, providing practical knowledge for maintaining character consistency across Genesis generations while leveraging the enhanced capabilities of Genesis 9.

Syllabus

00:00 Holding Loop
10:45 Titles and Welcome
14:30 Session Overview
20:00 Creating a single UDIM UV Set for G9 with Texture Atlas
26:10 Exporting Genesis 9 for R3DS Wrap
29:10 Creating a single UDIM UV Set for Darius 8
38:30 Loading both figures into R3DS Wrap
47:30 Exporting Darius again with smaller size
53:00 Fine adjustments with the Brush Node
57:00 Converting and saving Textures
1:06:00 Loading converted textures onto Genesis 9
1:10:20 Splitting textures into multiple UDIMs with Map Transfer
1:25:10 Interlude: Using Cayman’s Legacy UV Product
1:33:00 Applying split textures onto G9
1:39:00 Converting the Darius Shape Morph in Daz Studio
1:58:30 Completing Darius 9 with materials
2:01:30 Fixing his eyes in Blender
2:13:00 Goodbye

Taught by

Daz 3D

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