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Power BI Fundamentals - Create visualizations and dashboards from scratch
Overview
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This tutorial demonstrates converting Daz character textures for Octane rendering in Cinema 4D, with a focus on realistic black skin. It covers facial and body materials, subsurface scattering, lighting adjustments, procedural corrections, and render passes.
Syllabus
- Intro
- Exporting from Daz
- Importing to Cinema
- Kernel Settings
- Making Materials - Eyelashes
- Eye Moisture
- Iris, Pupil & Sclera
- Face
- Eye Socket
- Lips
- Teeth & Mouth
- Torso, Hands & Legs
- Fingernails
- Adjusting Body Materials
- Toenails
- Fixing Red Nose Procedurally
- Breaking the Symmetry
- Final Adjustments
- Render Passes Settings
- Outro
Taught by
New Plastic