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Este tutorial muestra cómo crear una textura de piel realista en Octane para Cinema 4D mediante materiales mixtos y universales. También aborda la iluminación, la dispersión subsuperficial y la composición de pases de renderizado.
Syllabus
- Intro
- Three Important Notes
- Setting Up Scene
- Method One Mixed Material
- Method Two Universal Material
- Comparing Between the Two
- Final Adjustments and Lighting
- Compositing with Passes
- Outro
Taught by
New Plastic