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Coursera

DirectX 11: Design, Implement & Optimize

EDUCBA via Coursera

Overview

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Build practical DirectX 11 and Direct3D 11 skills by creating a stable, interactive Windows graphics application from the ground up. Designed for beginners in graphics development, this code-first course guides you through environment setup, application structure, Windows event handling, input management, and the DirectX app lifecycle. You’ll configure devices, contexts, swap chains, render targets, and viewports before validating your pipeline with a Hello Direct3D frame. You’ll then apply event loops and Update/Render/Present logic, explore textures, 2D and 3D geometry, visual effects, and frame presentation, and build a simple star-field demo to practice per-frame updates. As you progress, you’ll implement shaders, vertex layouts, buffer management, and GPU-based rendering operations. What makes this course distinctive is its end-to-end focus on both graphics fundamentals and production-ready practices. You’ll handle window resizing safely, optimize presentation with flip-model and flip-sequential swaps, organize rendering code with class-based architecture, and debug, refactor, and clean up COM resources to prevent leaks. By the end, you’ll be able to design, implement, optimize, and extend a clear, responsive, and maintainable DirectX 11 application.

Syllabus

  • Foundations of DirectX & Application Structure
    • This module introduces learners to the core structure of DirectX applications, covering environment setup, code architecture, event handling, and application lifecycle management to build a strong programming foundation for graphics development.
  • Rendering Pipeline & Graphics Fundamentals
    • This module focuses on the fundamentals of rendering, introducing the graphics pipeline, event-driven updates, 2D/3D concepts, and the transition into Direct3D programming for building interactive visual applications.
  • Rendering Mechanics & Shader Programming
    • This module dives into advanced rendering mechanics, including device creation, swap chains, frame rendering, and shader programming, enabling learners to build efficient and optimized DirectX rendering systems.

Taught by

EDUCBA

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