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Coursera

3D Graphics with DirectX: Apply & Integrate

EDUCBA via Coursera

Overview

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Build practical 3D graphics programming skills with DirectX, HLSL shaders, transformations, depth rendering, models, and lighting. Designed for intermediate learners preparing for game development, simulation design, or graphics programming, this course takes you beyond DirectX fundamentals and guides you toward a complete interactive graphics application. You’ll examine how input layouts, primitives, viewports, and the input assembler move vertex data through the rendering pipeline. You’ll implement vertex and pixel shaders, create color and visual effects, and manage shader data efficiently with constant buffers and alignment techniques. As you progress, you’ll apply scaling, translation, rotation, world, view, and projection transformations to position and manipulate objects in 3D space. You’ll also configure depth buffers and depth testing to render overlapping objects accurately, create geometric models with vertex and index buffers, and apply lighting types and surface normals for realistic effects. The course’s structured, code-focused progression connects pipeline concepts, shader programming, transformation mathematics, depth management, modeling, lighting, matrices, and timing. Enroll to integrate these elements confidently into a fully functional DirectX application.

Syllabus

  • Foundations of the Rendering Pipeline
    • This module introduces learners to the DirectX rendering pipeline, covering essential stages such as input layouts, primitives, viewports, and shaders. By the end, learners will understand how data flows through the pipeline to produce basic graphical output.
  • Shader Magic & Transformations
    • This module explores the power of shaders and 3D transformations, enabling learners to create realistic effects and manipulate objects in 3D space. Topics include shader programming, constant buffers, and applying world, view, and scaling transformations.
  • Mastering Transformations & Depth
    • This module builds on transformation concepts and introduces depth buffering to ensure realistic rendering. Learners will discover how to combine transformations, configure projection, and implement depth testing for accurate 3D visualization.
  • Models, Lighting & Final Integration
    • This final module introduces 3D modeling and lighting in DirectX, guiding learners through creating models, implementing index buffers, and applying lighting effects. It concludes with integrating shaders, matrices, and timing to deliver a complete interactive graphics pipeline.

Taught by

EDUCBA

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