Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Coursera

Unity Shader Programming: Create & Optimize

EDUCBA via Coursera

Overview

Coursera Flash Sale
40% Off Coursera Plus for 3 Months!
Grab it
By the end of this course, learners will be able to design custom shaders, implement realistic lighting models, optimize performance, and apply advanced screen effects in Unity. They will master vertex and fragment shaders, create water, glass, and holographic effects, and build advanced shaders such as fur and heat maps. This comprehensive course takes you from shader fundamentals to advanced rendering, guiding you through essential shader properties, variables, and texture applications. You will explore Unity’s built-in lighting models, implement custom shading such as Phong and Blinn-Phong, and integrate global illumination with reflection and light probes for realism. Through hands-on projects, you will animate vertices, simulate snow and explosions, and craft dynamic screen-space effects including film grain, blend modes, and night vision. What makes this course unique is its structured balance of theory and practice, combining shader optimization with advanced creative effects. Whether you are building games, simulations, or immersive experiences, this course equips you with the technical depth and creative control to push Unity’s graphics capabilities further.

Syllabus

  • Shader Basics and Properties
    • This module introduces the fundamentals of Unity shaders, including the shader pipeline, essential properties, and variable handling. Learners will explore how to declare properties, use shader variables, and build simple shaders with transparency and textures to establish a strong foundation in shader programming.
  • Lighting Models and Probes
    • This module covers Unity’s lighting models and explores how to blend textures, implement custom shading models, and use probes for advanced illumination. Learners will understand how lighting interacts with surfaces and how to integrate reflection and light probes for realistic environments.
  • Vertex and Fragment Shaders
    • This module focuses on vertex and fragment shader development. Learners will animate and extrude vertices, create volumetric effects, and explore fragment shaders with GrabPass, glass, and water rendering techniques for dynamic visual effects.
  • Shader Optimization and Screen Effects
    • This module emphasizes shader optimization and performance profiling. Learners will apply post-processing image effects, explore blending modes, film effects, and advanced night vision shaders while balancing visual quality with runtime efficiency.
  • Advanced Shader Programming
    • This module explores advanced shader programming concepts, including custom includes, fur rendering, and heat map shaders. Learners will create reusable shader components and implement specialized effects for cutting-edge Unity graphics.

Taught by

EDUCBA

Reviews

Start your review of Unity Shader Programming: Create & Optimize

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.