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Watch a 23-minute demonstration following an interview hosted by Meeting C++ with Michael Dunsky, author of "Mastering C++ Game Animation Programming." Explore practical implementations of GameDev concepts and Modern C++ techniques for animating models, loading and saving levels, and more. Dunsky, who has over 20 years of programming experience and holds a Master of Science degree in Computer Science, demonstrates concepts from his book which teaches developers how to build a game-engine-like animation application using OpenGL 4 or Vulkan. Learn about advanced animation techniques including compute shaders, visual selection, UI creation, configuration file handling, collision detection, and behavior controls. This demo complements his book which guides experienced C++ developers through creating interactive virtual worlds with naturally acting NPCs, implementing inverse kinematics, working with state machines, and handling navigation in complex environments.
Syllabus
The Demoprogram of Mastering C++ Game Animation Programming
Taught by
Meeting Cpp