Overview
Syllabus
COMP4300 - Game Programming - Lecture 01 - Course Introduction
Introduction to the C++ Programming Language
COMP4300 - Game Programming - Lecture 03 - Assignment 1 and C++ Environment Setup
COMP4300 - Game Programming - Lecture 04 - SFML + ImGui Tutorial
COMP4300 - Game Programming - Lecture 05 - Introduction to ECS
COMP4300 - Game Programming - Lecture 06 - EntityManager + 2D Game Math
COMP4300 - Game Programming - Lecture 07 - Assignment 2
COMP4300 - Game Programming - Lecture 08 - Collision Detection and Resolution
COMP4300 - Game Programming - Lecture 09 - Textures, Animations, A3 Architecture
COMP4300 - Game Programming - Lecture 10 - Actions and Replays
COMP4300 - Game Programming - Lecture 11 - Assignment 3
COMP4300 - Game Programming - Lecture 12 - Course Project
COMP4300 - Game Programming - Lecture 13 - Ray Casting, Basic Lighting, Vision
COMP4300 - Game Programming - Lecture 14 - Cameras, Views, Viewports
COMP4300 - Game Programming - Lecture 15 - Pathfinding and Steering
COMP4300 - Game Programming - Lecture 16 - Assignment 4
COMP4300 - Game Programming - Lecture 17 - Optimizations, Cache Memory, Memory Pooling
COMP4300 - Game Programming - Lecture 18 - Intro to Shaders
COMP4300 - Game Programming - Lecture 19 - Advanced Game Main Loops
COMP4300 - Game Programming - Lecture 20 - Saving, Tools, Drag and Drop
COMP4300 - Game Programming - Lecture 21 - Visual Code Profiling
COMP4300 - Game Programming - Lecture 22 - Particle Systems
Taught by
Dave Churchill