Overview
Syllabus
COMP4300 - Game Programming - Lecture 01 - Course Introduction
COMP4300 - Game Programming - Lecture 02 - Intro to C++ (Part 1/2)
COMP4300 - Game Programming - Lecture 03 - Intro to C++ (Part 2/2)
COMP4300 - Game Programming - Lecture 04 - Assignment 1
COMP4300 - Game Programming - Lecture 05 - Intro to ECS
COMP4300 - Game Programming - Lecture 06 - Entity Manager + 2D Math
COMP4300 - Game Programming - Lecture 07 - Assignment 2
COMP4300 - Game Programming - Lecture 08 - Collision Detection and Resolution
COMP4300 - Game Programming - Lecture 09 - Architecture, Textures, and Animation
COMP4300 - Game Programming - Lecture 10 - Actions and Replays
COMP4300 - Game Programming - Lecture 11 - Assignment 3
COMP4300 - Game Programming - Lecture 12 - Ray Casting
COMP4300 - Game Programming - Lecture 13 - Cameras and Views
COMP4300 - Game Programming - Lecture 14 - Project Info
COMP4300 - Game Programming - Lecture 15 - Pathfinding + Steering
COMP4300 - Game Programming - Lecture 16 - Game Tools, Drag & Drop, Game Saves
COMP4300 - Game Programming - Lecture 17 - Assignment 4
COMP4300 - Game Programming - Lecture 18 - Advanced Game Loops
COMP4300 - Game Programming - Lecture 19 - Cache Coherency + Memory Pooling
COMP4300 - Game Programming - Lecture 20 - Visual Code Profiling
COMP4300 - Game Programming - Lecture 21 - Introduction to Shaders
COMP4300 - Game Programming - Lecture 22 - Particle Systems and Vertex Arrays
Taught by
Dave Churchill