Introduction to C++ Game Programming (2021-09)

Introduction to C++ Game Programming (2021-09)

Dave Churchill via YouTube Direct link

COMP4300 - Game Programming - Lecture 01 - Course Introduction

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1 of 22

COMP4300 - Game Programming - Lecture 01 - Course Introduction

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Introduction to C++ Game Programming (2021-09)

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  1. 1 COMP4300 - Game Programming - Lecture 01 - Course Introduction
  2. 2 COMP4300 - Game Programming - Lecture 02 - Intro to C++ (Part 1/2)
  3. 3 COMP4300 - Game Programming - Lecture 03 - Intro to C++ (Part 2/2)
  4. 4 COMP4300 - Game Programming - Lecture 04 - Assignment 1
  5. 5 COMP4300 - Game Programming - Lecture 05 - Intro to ECS
  6. 6 COMP4300 - Game Programming - Lecture 06 - Entity Manager + 2D Math
  7. 7 COMP4300 - Game Programming - Lecture 07 - Assignment 2
  8. 8 COMP4300 - Game Programming - Lecture 08 - Collision Detection and Resolution
  9. 9 COMP4300 - Game Programming - Lecture 09 - Architecture, Textures, and Animation
  10. 10 COMP4300 - Game Programming - Lecture 10 - Actions and Replays
  11. 11 COMP4300 - Game Programming - Lecture 11 - Assignment 3
  12. 12 COMP4300 - Game Programming - Lecture 12 - Ray Casting
  13. 13 COMP4300 - Game Programming - Lecture 13 - Cameras and Views
  14. 14 COMP4300 - Game Programming - Lecture 14 - Project Info
  15. 15 COMP4300 - Game Programming - Lecture 15 - Pathfinding + Steering
  16. 16 COMP4300 - Game Programming - Lecture 16 - Game Tools, Drag & Drop, Game Saves
  17. 17 COMP4300 - Game Programming - Lecture 17 - Assignment 4
  18. 18 COMP4300 - Game Programming - Lecture 18 - Advanced Game Loops
  19. 19 COMP4300 - Game Programming - Lecture 19 - Cache Coherency + Memory Pooling
  20. 20 COMP4300 - Game Programming - Lecture 20 - Visual Code Profiling
  21. 21 COMP4300 - Game Programming - Lecture 21 - Introduction to Shaders
  22. 22 COMP4300 - Game Programming - Lecture 22 - Particle Systems and Vertex Arrays

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