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COMP4300 - Game Programming - Lecture 01 - Course Introduction
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Introduction to C++ Game Programming (2021-09)
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- 1 COMP4300 - Game Programming - Lecture 01 - Course Introduction
- 2 COMP4300 - Game Programming - Lecture 02 - Intro to C++ (Part 1/2)
- 3 COMP4300 - Game Programming - Lecture 03 - Intro to C++ (Part 2/2)
- 4 COMP4300 - Game Programming - Lecture 04 - Assignment 1
- 5 COMP4300 - Game Programming - Lecture 05 - Intro to ECS
- 6 COMP4300 - Game Programming - Lecture 06 - Entity Manager + 2D Math
- 7 COMP4300 - Game Programming - Lecture 07 - Assignment 2
- 8 COMP4300 - Game Programming - Lecture 08 - Collision Detection and Resolution
- 9 COMP4300 - Game Programming - Lecture 09 - Architecture, Textures, and Animation
- 10 COMP4300 - Game Programming - Lecture 10 - Actions and Replays
- 11 COMP4300 - Game Programming - Lecture 11 - Assignment 3
- 12 COMP4300 - Game Programming - Lecture 12 - Ray Casting
- 13 COMP4300 - Game Programming - Lecture 13 - Cameras and Views
- 14 COMP4300 - Game Programming - Lecture 14 - Project Info
- 15 COMP4300 - Game Programming - Lecture 15 - Pathfinding + Steering
- 16 COMP4300 - Game Programming - Lecture 16 - Game Tools, Drag & Drop, Game Saves
- 17 COMP4300 - Game Programming - Lecture 17 - Assignment 4
- 18 COMP4300 - Game Programming - Lecture 18 - Advanced Game Loops
- 19 COMP4300 - Game Programming - Lecture 19 - Cache Coherency + Memory Pooling
- 20 COMP4300 - Game Programming - Lecture 20 - Visual Code Profiling
- 21 COMP4300 - Game Programming - Lecture 21 - Introduction to Shaders
- 22 COMP4300 - Game Programming - Lecture 22 - Particle Systems and Vertex Arrays