Overview
Syllabus
COMP4300 - C++ Game Programming - Lecture 01 - Course Introduction
COMP4300 - C++ Game Programming - Lecture 02 - Intro to C++ (1/2)
COMP4300 - C++ Game Programming - Lecture 03 - Intro to C++ (2/2)
COMP4300 - Game Programming - Lecture 04 - Assignment 1 + SFML
COMP4300 - Game Programming - Lecture 05 - Intro to ECS
COMP4300 - Game Programming - Lecture 06 - EntityManager + 2D Game Math
COMP4300 - Game Programming - Lecture 07 - Assignment 2
COMP4300 - Game Programming - Lecture 08 - Collision Detection & AABB
COMP4300 - Game Programming - Lecture 09 - Textures & Animations
COMP4300 - Game Programming - Lecture 10 - Actions & Replays
COMP4300 - Game Programming - Lecture 11 - Assignment 3
COMP4300 - Game Programming - Lecture 12 - Ray Casting + Line Segment Intersection
COMP4300 - Game Programming - Lecture 13 - Cameras and Views
COMP4300 - Game Programming - Lecture 14 - Course Project Information
COMP4300 - Game Programming - Lecture 15 - Pathfinding and Steering
COMP4300 - Game Programming - Lecture 16 - Saving Progress, Game Tools, Drag & Drop
COMP4300 - Game Programming - Lecture 17 - Assignment 4
COMP4300 - Game Programming - Lecture 18 - Advanced Game Main Loop
COMP4300 - Game Programming - Lecture 19 - Cache Coherency + Memory Pooling
COMP4300 - Game Programming - Lecture 20 - C++ Visual Code Profiling
COMP4300 - Game Programming - Lecture 21 - Introduction to Shaders
COMP4300 - Game Programming - Lecture 22 - Particle Systems and Vertex Arrays
Taught by
Dave Churchill