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Introduction to C++ Game Programming

Dave Churchill via YouTube

Overview

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Learn the fundamentals of game programming and game engine architecture through this comprehensive university course from Memorial University's Computer Science program. Master essential game development concepts including vector math for games, rendering techniques, animation systems, artificial intelligence implementation, collision detection algorithms, game physics, and user interface design. Build fully functional games using an Entity-Component-System (ECS) architecture with C++ programming language and the SFML graphics library. Explore advanced topics such as ray casting, line segment intersection, camera systems, pathfinding and steering behaviors, memory optimization techniques including cache coherency and memory pooling, shader programming, and particle systems. Gain hands-on experience through practical assignments and projects that reinforce theoretical concepts while developing real-world game programming skills suitable for aspiring game developers and computer science students.

Syllabus

COMP4300 - C++ Game Programming - Lecture 01 - Course Introduction
COMP4300 - C++ Game Programming - Lecture 02 - Intro to C++ (1/2)
COMP4300 - C++ Game Programming - Lecture 03 - Intro to C++ (2/2)
COMP4300 - Game Programming - Lecture 04 - Assignment 1 + SFML
COMP4300 - Game Programming - Lecture 05 - Intro to ECS
COMP4300 - Game Programming - Lecture 06 - EntityManager + 2D Game Math
COMP4300 - Game Programming - Lecture 07 - Assignment 2
COMP4300 - Game Programming - Lecture 08 - Collision Detection & AABB
COMP4300 - Game Programming - Lecture 09 - Textures & Animations
COMP4300 - Game Programming - Lecture 10 - Actions & Replays
COMP4300 - Game Programming - Lecture 11 - Assignment 3
COMP4300 - Game Programming - Lecture 12 - Ray Casting + Line Segment Intersection
COMP4300 - Game Programming - Lecture 13 - Cameras and Views
COMP4300 - Game Programming - Lecture 14 - Course Project Information
COMP4300 - Game Programming - Lecture 15 - Pathfinding and Steering
COMP4300 - Game Programming - Lecture 16 - Saving Progress, Game Tools, Drag & Drop
COMP4300 - Game Programming - Lecture 17 - Assignment 4
COMP4300 - Game Programming - Lecture 18 - Advanced Game Main Loop
COMP4300 - Game Programming - Lecture 19 - Cache Coherency + Memory Pooling
COMP4300 - Game Programming - Lecture 20 - C++ Visual Code Profiling
COMP4300 - Game Programming - Lecture 21 - Introduction to Shaders
COMP4300 - Game Programming - Lecture 22 - Particle Systems and Vertex Arrays

Taught by

Dave Churchill

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