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COMP4300 - C++ Game Programming - Lecture 01 - Course Introduction
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Introduction to C++ Game Programming
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- 1 COMP4300 - C++ Game Programming - Lecture 01 - Course Introduction
- 2 COMP4300 - C++ Game Programming - Lecture 02 - Intro to C++ (1/2)
- 3 COMP4300 - C++ Game Programming - Lecture 03 - Intro to C++ (2/2)
- 4 COMP4300 - Game Programming - Lecture 04 - Assignment 1 + SFML
- 5 COMP4300 - Game Programming - Lecture 05 - Intro to ECS
- 6 COMP4300 - Game Programming - Lecture 06 - EntityManager + 2D Game Math
- 7 COMP4300 - Game Programming - Lecture 07 - Assignment 2
- 8 COMP4300 - Game Programming - Lecture 08 - Collision Detection & AABB
- 9 COMP4300 - Game Programming - Lecture 09 - Textures & Animations
- 10 COMP4300 - Game Programming - Lecture 10 - Actions & Replays
- 11 COMP4300 - Game Programming - Lecture 11 - Assignment 3
- 12 COMP4300 - Game Programming - Lecture 12 - Ray Casting + Line Segment Intersection
- 13 COMP4300 - Game Programming - Lecture 13 - Cameras and Views
- 14 COMP4300 - Game Programming - Lecture 14 - Course Project Information
- 15 COMP4300 - Game Programming - Lecture 15 - Pathfinding and Steering
- 16 COMP4300 - Game Programming - Lecture 16 - Saving Progress, Game Tools, Drag & Drop
- 17 COMP4300 - Game Programming - Lecture 17 - Assignment 4
- 18 COMP4300 - Game Programming - Lecture 18 - Advanced Game Main Loop
- 19 COMP4300 - Game Programming - Lecture 19 - Cache Coherency + Memory Pooling
- 20 COMP4300 - Game Programming - Lecture 20 - C++ Visual Code Profiling
- 21 COMP4300 - Game Programming - Lecture 21 - Introduction to Shaders
- 22 COMP4300 - Game Programming - Lecture 22 - Particle Systems and Vertex Arrays