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Watch a timelapse video demonstrating the process of modeling a low-poly optimized car game asset in Blender 2.91. Follow along as the creator tackles the challenge of designing a 2020 Audi TT RS that appears high-poly while maintaining a low-poly mesh structure. Learn techniques for balancing visual fidelity with optimization for game environments. Observe the entire modeling process, from initial shaping to detailed refinements, including the creation of car wheels. Gain insights into overcoming challenges and adapting to project demands. Conclude with a showcase of the final car game asset, highlighting the achieved balance between visual quality and performance optimization.
Syllabus
- Intro
- Modeling car in Blender
- Modeling car wheel in Blender
- Final car game asset result made in Blender
- Outro
Taught by
LMHPOLY