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This conference talk from Unreal Fest Gold Coast 2024 features Playside Studios' Clinton Pinto and Jack Riddell exploring the navigation technology developed for Age of Darkness. Discover how they enabled 65,000 units to move and engage in synchronized combat, with detailed explanations of their custom flow field pathfinding system. Learn the technical solutions for achieving seamless pathfinding at scale and implementing complex unit formations in a real-time strategy environment. Gain insights into the innovative systems created to orchestrate massive battles and understand the unexpected design challenges encountered when integrating formation mechanics into a survival game.