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This conference talk provides an end-to-end overview of physically based lighting in Unreal Engine 5, presented by Sean Gobey at Unreal Fest Gold Coast 2024. Discover why many developers aren't fully utilizing Unreal Engine's physically accurate lighting and camera systems, and learn how to properly configure lighting values for realistic results. Explore the disconnect between default lighting settings (like the 6 lux directional light) and real-world values (the sun's 120,000 lux), understanding what these numbers actually represent and how they affect your entire rendering pipeline. Gain insights into the relationship between light values and camera settings, and learn how to establish a consistent, physically accurate lighting workflow that new team members can easily understand and follow. Perfect for developers looking to make their Unreal Engine projects visually shine with proper lighting techniques.
Syllabus
You’re Probably Lighting Wrong: Physically Based Lighting in UE5 | Unreal Fest Gold Coast 2024
Taught by
Unreal Engine