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MIT OpenCourseWare

Game Design - Strategy, Skill, and Chance, Part 2 - Lecture 9

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Overview

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Explore the intricate relationships between strategy, skill, and chance in game design through this comprehensive lecture from MIT's Game Design course. Delve into the concepts of information flow and uncertainty as they apply to game mechanics, examining how these elements shape player experience and decision-making. Analyze a diverse range of well-known games including Scrabble, Go Fish, Mario Kart, Monopoly, chess, poker, War, and Settlers of Catan to understand how different games balance these three fundamental elements. Learn to identify and evaluate information flow patterns in various game types, from perfect information games like chess to hidden information games like poker. Examine how uncertainty creates tension and engagement in gameplay, and discover the role of chance in maintaining game balance and replayability. Investigate feedback loops in game systems and understand how they can create positive or negative spirals that affect game outcomes. Gain practical insights into how game designers can manipulate these elements to create desired player experiences, whether emphasizing strategic depth, skill-based competition, or the excitement of chance. This lecture builds upon foundational game design principles and provides essential knowledge for understanding how successful games achieve their intended balance of challenge, engagement, and fun.

Syllabus

Lecture 9: Strategy, Skill, and Chance, Part 2

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MIT OpenCourseWare

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