Overview
Syllabus
Game Programming - Episode 1 - Resolution
Game Programming - Episode 2 - Threads
Game Programming - Episode 3 - Game Loop
Game Programming - Episode 4 - Window
Episode 5 - Buffer Strategy
Game Programming - Episode 6 - Graphics Initialized
Game Programming - Episode 7 - Buffered Image and Rasters
Game Programming - Episode 8 - The Screen Class
Game Programming - Episode 9 - Rendering Pixels
Game Programming - Episode 10 - Clearing the Screen
Game Programming - Episode 11 - "Out of Bounds, Baby!"
Game Programming - Episode 12 - Negative Bounds
Game Programming - Episode 13 - Timer
Game Programming - Episode 14 - FPS Counter
Episode 15 - Tiles
Game Programming - Episode 16 - The Map
Game Programming - Episode 17 - Key Input
Game Programming - Episode 18 - Controlling The Map
Game Programming - Episode 19 - Sprite Sheets
Game Programming - Episode 20 - Sprites
Game Programming - Episode 21 - Creating Sprites
Episode 22 - Drawing Sprites
Game Programming - Episode 23 - Moving Logic
Game Programming - Episode 24 - Level Class Overview
Game Programming - Episode 25 - Random Level Basis
Game Programming - Episode 26 - The Tile Class
Episode 27 - Creating Tiles
Game Programming - Episode 28 - Offsets
Game Programming - Episode 29 - The Render Tile Method
Episode 30 - Rendering Tiles
Game Programming - Episode 31 - Rendering Corner Pins
Game Programming - Episode 32 - Getting Tiles
Episode 33 - The Void Tile
Game Programming - Episode 34 - Setting Offsets
Game Programming - Episode 35 - Level Render
Game Programming - Episode 36 - Rendering the Level!
Game Programming - Episode 37 - Handling Map Bounds
Game Programming - Episode 38 - Procedural Rendering
Game Programming - Episode 39 - Entity Framework
Game Programming - Episode 40 - Mob Framework
Game Programming - Episode 41 - Player
Game Programming - Episode 42 - The Move Method
Game Programming - Episode 43 - Player Input
Game Programming - Episode 44 - Moving Properly
Game Programming - Episode 45 - Player Graphics
Game Programming - Episode 46 - Finishing Player Graphics
Game Programming - Episode 47 - 32 Size Sprites
Game Programming - Episode 48 - Player Direction Animation
Game Programming - Episode 49 - Flipping Sprites
Game Programming - Episode 50 - Animating Sprites
Game Programming - Episode 51 - More Map Creation
Game Programming - Episode 52 - Loading Level Files
Game Programming - Episode 53 - Pixels to Tiles
Game Programming - Episode 54 - Making Levels
Game Programming - Episode 55 - A Bad Way to Map Tiles
Game Programming - Episode 56 - Getting Tiles the Right Way
Game Programming - Episode 57 - Player Spawns
Game Programming - Episode 58 - Spawn Level Assets
Game Programming - Episode 59 - Defining / Creating Spawn Level Tiles
Game Programming - Episode 60 - Building the Spawn Level
Game Programming - Episode 61 - Launching the Spawn Level
Game Programming - Episode 62 - Tile Coordinate Class
Game Programming - Episode 63 - Collision Detection
Episode 64 - Collision Response: Sliding
Episode 65 - Corner Precision Collision Detection
Game Programming - Episode 66 - Mouse Input
Game Programming - Episode 67 - Projectile Angles
Game Programming - Episode 68 - More on Mouse Angles
Game Programming - Episode 69 - Projectiles
Game Programming - Episode 70 - Projectile Sprites
Game Programming - Episode 71 - Projectile Range and Precision
Game Programming - Episode 72 - Projectile List System
Game Programming - Episode 73 - Projectile Fire Rate
Game Programming - Episode 74 - Projectile Collision
Game Programming - Episode 75 - Advanced Sprite Creation/Rendering
Game Programming - Episode 76: The Particle Class
Game Programming - Episode 77: Basic Particle Animation
Game Programming - Episode 78: Particle Spawner
Game Programming - Episode 79 - Particle Life Span
Game Programming - Episode 80: Particle Physics!
Game Programming - Episode 81: Pixel-Perfect Collision!
Game Programming - Episode 82: Particle Simulation!
Game Programming - Episode 83: Wall and Grass Sprites in After Effects!
Game Programming - Episode 84: Floor and Wall Sprites in After Effects!
Game Programming - Episode 85: The Player Sprite!
Game Programming - Episode 86: Sub-Sprite Sheets
Game Programming - Episode 87: The Animated Sprite Class
Game Programming - Episode 88: Importing Our New Sprites!
Game Programming - Episode 89: New Player Animation + Poll!
Game Programming Episode 90 - Mobs / NPCs
Game Programming Episode 91 - Animating Mobs
Game Programming Episode 92 - Basic Random AI
Game Programming Episode 93 - AI Mob Rendering
Game Programming Episode 94 - Basic Chaser AI
Game Programming Episode 95 - Entity Distances and Ranges (AI)
Game Programming - Episode 96: Faster Mob Movement!
Ep. 97: Slow and Precise Entity Movement - Game Programming
Ep. 98: Vectors - Game Programming
Ep. 99: Nodes and A* Costs - Game Programming
Ep. 100: A* STAR SEARCH ALGORITHM - Game Programming
Ep. 101: Star Mob! (A* Search Algorithm) - Game Programming
Ep. 102: Collision and A* Tweaking - Game Programming
Ep. 103: Shooting Mobs - Game Programming
Ep. 104: Mob Targeting! - Game Programming
Ep. 105: Random Targeting - Game Programming
Ep. 106: Debug Class and Rectangles - Game Programming
Ep. 107: Font Sheets - Game Programming
Ep. 109: Rendering Font Characters! - Game Programming
Ep. 108: Extracting Sprites - Game Programming
Ep. 110: Rendering Strings of Text! - Game Programming
Ep. 111: Text Spacing and Colour! - Game Programming
Ep. 112: Sprite Rotation! - Game Programming
Ep. 113: Efficient Sprite Rotation - Game Programming
Ep. 114: User Interface (UI) - Game Programming
Ep. 115: UI Rendering - Game Programming
Ep. 116: UI Labels - Game Programming
Ep. 117: UI Progress Bars (Health) - Game Programming
Ep. 118: UI Buttons - Game Programming
Ep. 119: UI Button Events - Game Programming
Ep. 120: UIButton Actions - Game Programming
Ep. 121: Polishing the UIButton - Game Programming
Ep. 122: Images in Buttons - Game Programming
Ep. 123: Modifying Image Brightness - Game Programming
Ep. 124: Integrating the Event System - Game Programming
Ep. 125: Preparing Multiplayer - Game Programming
Ep. 126: Serialization - Game Programming
Taught by
The Cherno