Overview
Syllabus
3D Game Programming - Episode 1 - Window
3D Game Programming - Episode 2 - Game Loop
3D Game Programming - Episode 3 - Arrays
3D Game Programming - Episode 4 - Drawing Pixels!
3D Game Programming - Episode 4.5 - How Rendering Works
3D Game Programming - Episode 5 - Playing with Pixels!
3D Game Programming - Episode 6 - Performance Boosting
3D Game Programming - Episode 7 - FPS Counter
3D Game Programming - Episode 8 - Alpha Support and More
3D Game Programming - Episode 9 - Beginning 3D
3D Game Programming - Episode 10 - Floors and Animation
3D Game Programming - Episode 11 - Rotation
3D Game Programming - Episode 12 - User Input
3D Game Programming - Episode 13 - Render Distance Limiter!
3D Game Programming - Episode 14 - Basic Mouse Movement
3D Game Programming - Episode 15 - Textures + More!
3D Game Programming - Episode 16 - Walking, Crouching, Sprinting + More
3D Game Programming - Episode 16.5 - Exporting Runnable Jars
3D Game Programming - Episode 17 - Small Adjustments + Birthday!
3D Game Programming - Episode 17.5 - Creating an Applet
3D Game Programming - Episode 18 - The Beginning of Walls
3D Game Programming - Episode 18.1 - A Few More Things
Episode 18.5 - Creating an EXE File in Java
3D Game Programming - Episode 19 - Rendering Walls
3D Game Programming - Episode 20 - Continuing Walls, Fixing Bugs, and Managing Crashes
3D Game Programming - Episode 21 - Texturing Walls, Fixing Clipping, and Fixing the Mouse
3D Game Programming - Episode 22 - Random Level Generator + Properly Fixing Clipping
3D Game Programming - Episode 23 - Graphical User Interface (GUI) Launcher
3D Game Programming - Episode 24 - Making Our Launcher Work
3D Game Programming - Episode 25 - Writing and Reading Files
3D Game Programming - Episode 26 - Custom Resolutions
3D Game Programming - Episode 27 - Decorating the Launcher
3D Game Programming - Episode 28 - Continuing our Custom Launcher!
3D Game Programming - Episode 29 - Launching The Game
3D Game Programming - Episode 30 - Colour Processing In-Depth
3D Game Programming - Episode 31 - Sprites!
3D Game Programming - Episode 32 - Sprite Mapping
3D Game Programming - Episode 33 - High Resolution Rendering
3D Game Programming - Episode 34 - Entities
Taught by
The Cherno