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AI Adoption - Drive Business Value and Organizational Impact
Overview
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Learn to implement the A* pathfinding algorithm in Unity through this comprehensive tutorial series spanning over 3 hours. Master the fundamental concepts of A* pathfinding starting with algorithm explanation and node grid creation, then progress through practical implementation steps including heap optimization for improved performance. Explore advanced topics such as integrating pathfinding with game units, implementing weighted pathfinding systems, and creating smooth weight transitions for more realistic movement. Discover techniques for path smoothing to eliminate jagged movement patterns and implement threading to prevent performance bottlenecks in your games. Build a complete pathfinding system from scratch with step-by-step guidance through 10 detailed episodes covering everything from basic theory to advanced optimization techniques.
Syllabus
A* Pathfinding (E01: algorithm explanation)
A* Pathfinding (E02: node grid)
A* Pathfinding (E03: algorithm implementation)
A* Pathfinding (E04: heap optimization)
A* Pathfinding (E05: units)
A* Pathfinding (E06: weights)
A* Pathfinding (E07: smooth weights)
A* Pathfinding (E08: path smoothing 1/2)
A* Pathfinding (E09: path smoothing 2/2)
A* Pathfinding (E10: threading)
Taught by
Sebastian Lague