Overview
Syllabus
Introduction to Game Development with Unity and C#
Introduction to Game Development (E01: variables and methods)
Introduction to Game Development (E02: classes)
Introduction to Game Development (E03: Unity overview)
Introduction to Game Development (E04: writing code)
Introduction to Game Development (E05: operators and if statements)
Introduction to Game Development (E06: a simple game)
Introduction to Game Development (E07: vectors)
Introduction to Game Development (E08: movement)
Introduction to Game Development (E09: space, parenting, rotation)
Introduction to Game Development (E10: collision detection)
Introduction to Game Development (E11: prefabs and instantiation)
Introduction to Game Development (E12: script communication)
Introduction to Game Development (E13: falling blocks game 1/4)
Introduction to Game Development (E14: falling blocks game 2/4)
Introduction to Game Development (E15: falling blocks game 3/4)
Introduction to Game Development (E16: falling blocks game 4/4)
Introduction to Game Development (E17: reference vs value types)
Introduction to Game Development (E18: raycasting)
Introduction to Game Development (E19: arrays and lists)
Introduction to Game Development (E20: loops)
Introduction to Game Development (E21: coroutines)
Introduction to Game Development (E22: trigonometry)
Introduction to Game Development (E23: stealth game 1/3)
Introduction to Game Development (E24: stealth game 2/3)
Introduction to Game Development (E25: stealth game 3/3)
Taught by
Sebastian Lague