Class Central is learner-supported. When you buy through links on our site, we may earn an affiliate commission.

Coursera

Master Unity: Design & Develop a Gem Collector Game

EDUCBA via Coursera

Overview

Google, IBM & Meta Certificates – 40% Off
One plan covers every Professional Certificate on Coursera.
Unlock All Certificates
Master Unity: Design & Develop a Gem Collector Game teaches you how to design and develop a complete Gem Collector game in Unity through a structured, hands-on learning experience. You will begin by analyzing the game concept and setting up the Unity environment before building interactive gameplay with animations, raycasting, and claw mechanics. As you progress, you will create and refine a scoring system, manage object spawning, and integrate complete game logic to produce a fully functional game. This course is designed for aspiring game developers, Unity beginners, and learners who want practical experience creating interactive games. Each lesson builds directly on the previous one, allowing you to apply every concept as you develop your project from start to finish. By the end of the course, you will be able to analyze game requirements, implement interactive mechanics, develop scoring and spawning systems, and integrate gameplay logic into a polished Gem Collector game. Rather than focusing on isolated concepts, this course guides you through the complete development process, helping you strengthen your Unity fundamentals while building a portfolio-ready project. If you want to gain practical Unity development experience through a structured game project, this course provides a clear path from setup to a finished, playable game.

Syllabus

  • Building the Gem Collector Foundation
    • This module introduces learners to the foundation of the Gem Collector game. Participants will set up the Unity environment, understand the overall game concept, and implement core mechanics such as raycasting, animations, and claw movement. By the end of this module, learners will have a fully functioning foundation that sets the stage for advanced logic and scoring systems.
  • Scoring System and Game Logic
    • This module focuses on developing the scoring system and integrating complete game logic. Learners will refine gameplay by editing visual elements, create and script a score manager, and implement the final game loop for spawning, scoring, and level progression. By completing this module, learners will integrate all elements into a functional Unity game project.

Taught by

EDUCBA

Reviews

Start your review of Master Unity: Design & Develop a Gem Collector Game

Never Stop Learning.

Get personalized course recommendations, track subjects and courses with reminders, and more.

Someone learning on their laptop while sitting on the floor.