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Unity: Design & Develop a Tower Defense Game

EDUCBA via Coursera

Overview

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This hands-on course guides learners through the complete development of a tower defence game using Unity and C#. By engaging with real-time scripting, prefab systems, and AI-driven enemy logic, students will learn to construct, apply, and evaluate essential game mechanics. The course starts with designing dynamic enemy behaviors and wave systems, then transitions into implementing responsive tower attacks, damage calculation, health management, and scoring. Learners will also analyze game feedback mechanisms to enhance player experience. By the end, students will have created a functional and modular tower defence game while applying concepts of game development, object-oriented programming, and visual feedback systems in Unity.

Syllabus

  • Enemy Setup and Game Mechanics
    • This module introduces the foundational elements of a tower defence game by guiding learners through the design, creation, and control of enemy units. Students will explore prefab creation, wave management, path navigation, and movement orientation using Unity and C#. By the end of this module, learners will be equipped to build scalable enemy systems with dynamic behavior.
  • Combat and Scoring System
    • This module focuses on player interaction, enemy targeting, tower-based combat, and feedback systems such as scoring and health. Learners will integrate detection logic, create automated shooting behavior, apply damage systems, and track progress through scoring. The goal is to build engaging, responsive, and replayable gameplay mechanics.

Taught by

EDUCBA

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4.8 rating at Coursera based on 14 ratings

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