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Fundamentals of Tower Defense Game Development

Packt via Coursera

Overview

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This course features Coursera Coach! A smarter way to learn with interactive, real-time conversations that help you test your knowledge, challenge assumptions, and deepen your understanding as you progress through the course. In this course, you'll learn the essentials of Tower Defense game development, from creating dynamic enemy movement to implementing strategic tower placement mechanics. You'll explore Unity game development tools and techniques, equipping yourself with the necessary skills to bring your game ideas to life. As you work through the course, you'll develop both the technical and creative aspects of game development, ensuring your Tower Defense game is both engaging and fun. Throughout the course, you’ll be guided through the process of setting up pathfinding in Unity, creating navigation meshes for enemy movement, and implementing turret placement mechanics. You will also dive deep into user interface creation, allowing players to interact with and customize their gameplay experience. With plenty of practical exercises, you'll have the opportunity to develop and refine the various game mechanics that will make your Tower Defense game stand out. The course progresses logically through important game development stages, introducing complex elements step by step. You'll learn how to spawn agents, program turrets, and build a functional upgrade menu for turrets. The course emphasizes not only the technical skills needed but also the critical thinking required for balancing gameplay. This course is perfect for aspiring game developers who are interested in building a Tower Defense game from the ground up. It is designed for individuals with a basic understanding of Unity and game design concepts. If you have an interest in creating fun, strategic games, this course will be an invaluable resource for you. The course is aimed at intermediate learners, though beginners in game development may also find it accessible with the right attitude and dedication. By the end of the course, you will be able to develop a fully functional Tower Defense game, create enemy AI with pathfinding, program turret mechanics, build dynamic user interfaces, and implement game challenges and upgrades.

Syllabus

  • A01/B01 Introduction
    • In this module, we will introduce you to the world of Tower Defense game development, providing an overview of the course and its goals. You will gain insights into the core mechanics that define Tower Defense games and learn how to leverage Unity to implement these features effectively. This section sets the stage for the hands-on development of your own Tower Defense game.
  • Part A.02 Building A Tower Defence World
    • In this module, we will dive into the process of building the game world by using Unity's Navigation Mesh system for AI movement. You’ll learn how to configure and control enemy agents, spawn waves of enemies, and tweak spawn limits to adjust difficulty and pacing. This section helps you create a dynamic and challenging world for your Tower Defense game.
  • Part A.03 Developing Tower Placement Mechanics
    • In this module, we will focus on developing the key gameplay feature of placing turrets. You’ll learn how to allow players to drag and drop turrets into their desired locations, and how to implement placement restrictions to ensure a fair and balanced game. This section will give you the tools to create a responsive and intuitive turret placement system.
  • Part A.04 Creating a User Interface
    • In this module, we will build a user interface that enhances player interaction with your Tower Defense game. You will learn how to integrate buttons for turret selection, develop an upgrade menu, and control its activation. This section will provide the necessary skills to create an engaging and functional UI for your game.
  • Part A.05 Tower Defence Artificial Intelligences
    • In this module, we will enhance the AI behaviors for turrets in your game. You will learn how to program turrets to detect, aim, and target enemies, both horizontally and vertically. Additionally, we’ll cover the logic to reset turrets when no enemies are present, ensuring smooth and responsive gameplay. This section focuses on giving your turrets the intelligence to fight enemies autonomously.

Taught by

Packt - Course Instructors

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