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Unity: AR Visualization 02 Basic Interactivity

via LinkedIn Learning

Overview

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Add practical functionality and interactivity to your augmented reality (AR) applications with Unity. Learn how to create menus and implement object manipulation and data storage.

Syllabus

Introduction
  • Adding practical functionality to your AR application
  • What you should know
  • Using the exercise files
1. Overview
  • Moving towards the digital twin
  • Project changes
2. Making Your App Usable with UI
  • Making the UI manager
  • Making a HUD menu button
  • Setting up your first menu panel
  • Designing the main menu panel
  • Scripting the menu system
  • Designing the settings menu
  • Creating the settings script
  • Driving the settings menu
  • Wrapping up the toggle buttons
  • AR app in action
3. It's All About the Data!
  • How to define data in Unity
  • Making the Part and PartManager scripts
  • Making the Part static data structure
4. In-World UI
  • Screen space in-world UI
  • Creating the UI Pop-up
  • Creating the Pop-up script
  • Altering the AR manager to UI pop-ups
  • Anchoring the part UI to the world
  • Finalizing the screen space in-world UI
  • AR app in action
5. Putting the In-World UI to the Task
  • Adding a hide button on the in-world UI
  • Adding the hide functionality
  • Adding a parts menu page
  • Adding the show all parts code
  • AR app in action
6. Moving Things!
  • Your move strategy
  • Adding the move button to the in-world UI
  • Testing your move UI
  • Adding the axis to the part
  • Preparing to slide!
  • Doing the math! The slide formula
  • AR app in action
7. Saving Your Data
  • How and where is your data to be saved?
  • Creating the part dynamic data structure
  • Creating the save method
  • Creating the load method
  • Creating the reset method
  • Adding the data buttons to the parts menu
  • AR app in action
Conclusion
  • Goodbye

Taught by

Roger Miller

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