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Learn how to add more advanced functionality and interactivity to an augmented reality game using the hit testing features in Unreal.
Syllabus
Introduction
- Basic interactivity with AR in Unreal
- What you should know
- Installing Unreal
- Setting up your project in Unreal
- Setting up additional configuration
- Exploration of the base elements
- What is hit testing?
- Overview of the ARPawn Blueprint
- Add an object to your scene
- Add a Blueprint class
- Exploration of world object elements
- Exploration of tracked geometry elements
- Exploration of BP_Placeable
- Deploying to Android
- Deploying to iOS
- Next steps
Taught by
Emmanuel Henri