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This hands-on course equips learners with the essential skills to apply, implement, and integrate core gameplay mechanics in Unreal Engine by building a functional First-Person Shooter (FPS) prototype. Through a structured, project-based approach spanning seven detailed modules, learners will progressively construct interactive components ranging from player control and input systems to AI behavior and scoring mechanics.
Starting with foundational project setup and controller configuration, the course moves into character logic, action mapping, and firing mechanisms. Learners then develop advanced systems such as line tracing, target feedback, and health segmentation, while also designing dynamic UI screens and score displays using widget blueprints.
Each module emphasizes practical outcomes and real-time interactivity, encouraging learners to analyze, synthesize, and refine visual, functional, and behavioral aspects of gameplay. From implementing sprint and crouch mechanics to creating responsive user interfaces and particle effects, learners will graduate with a fully functioning, visually enhanced FPS game prototype.
By the end of this course, learners will be able to:
• Construct and configure input and movement mechanics using Blueprints.
• Implement responsive UI screens linked to gameplay variables.
• Design and apply scoring, health, and AI systems.
• Evaluate and modify visual feedback systems including materials and particles.
• Integrate all systems into a polished, interactive FPS prototype.
This course is ideal for aspiring game developers who want to build, connect, and enhance gameplay logic using Unreal Engine’s Blueprint scripting system.