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Coursera

Unreal Engine Game - FPS Prototype

EDUCBA via Coursera

Overview

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This hands-on course equips learners with the essential skills to apply, implement, and integrate core gameplay mechanics in Unreal Engine by building a functional First-Person Shooter (FPS) prototype. Through a structured, project-based approach spanning seven detailed modules, learners will progressively construct interactive components ranging from player control and input systems to AI behavior and scoring mechanics. Starting with foundational project setup and controller configuration, the course moves into character logic, action mapping, and firing mechanisms. Learners then develop advanced systems such as line tracing, target feedback, and health segmentation, while also designing dynamic UI screens and score displays using widget blueprints. Each module emphasizes practical outcomes and real-time interactivity, encouraging learners to analyze, synthesize, and refine visual, functional, and behavioral aspects of gameplay. From implementing sprint and crouch mechanics to creating responsive user interfaces and particle effects, learners will graduate with a fully functioning, visually enhanced FPS game prototype. By the end of this course, learners will be able to: • Construct and configure input and movement mechanics using Blueprints. • Implement responsive UI screens linked to gameplay variables. • Design and apply scoring, health, and AI systems. • Evaluate and modify visual feedback systems including materials and particles. • Integrate all systems into a polished, interactive FPS prototype. This course is ideal for aspiring game developers who want to build, connect, and enhance gameplay logic using Unreal Engine’s Blueprint scripting system.

Syllabus

  • Getting Started with the FPS Prototype
    • This module introduces learners to the foundational setup required to build a first-person shooter (FPS) prototype in Unreal Engine. It emphasizes working from a blank project using built-in assets, guiding learners through project creation, character and AI initialization, and command input configuration. The module encourages hands-on understanding of Unreal Engine’s game architecture, player-pawn relationships, and the distinction between input mapping types using both Blueprints and code insights. By the end of this module, learners will have a fully structured FPS base ready for interaction and further development.
  • Inputs and Crosshair Mechanics
    • This module introduces the essential mechanics for handling user inputs and targeting in a first-person shooter game. Learners will explore mouse-driven events, input modules, and the visual feedback systems necessary for accurate gameplay interaction. Through practical work in Unreal Engine, they will create crosshair UI components, bind game functions to user-defined actions, and build reusable Blueprint logic for firing controls. This module empowers learners to take full control of player inputs and integrate visual aiming mechanisms that are fundamental to responsive FPS gameplay.
  • Character and Target Mechanics
    • This module guides learners through the creation of a custom playable character and the foundational systems for interactive target practice. Beginning with the setup of a player character and the integration of line-trace-based hit detection, the module progresses into designing simple target objects with reactive movement and hit detection. Learners will gain hands-on experience configuring actors, building Blueprint logic, and preparing in-game testing environments with real-time feedback mechanics.
  • Target Behavior and Scoring
    • This module explores the enhancement of interactive targets in an FPS prototype by introducing dynamic behaviors and scoring systems. Learners will animate targets through rotation, movement, and shape transformation using Blueprint tools such as timelines and logic branches. The module then transitions into implementing real-time scoring logic, updating the user interface, and ensuring accurate response to hit events. By the end, learners will have fully functioning, responsive targets that contribute to engaging gameplay and visual feedback.
  • Score Interaction and Target Logic
    • This module introduces the functional connections between interactive targets and scoring systems in an FPS prototype. Learners will explore how to validate scoring triggers, structure logic for target hit detection, and update player scores in real time. The module also covers gameplay variable management, including damage values and target movement speed, enabling scalable and tunable gameplay mechanics. Through this hands-on implementation, learners will build robust scoring systems tied directly to player actions and target interactions.
  • Enhancements and Visual Feedback
    • In this module, learners explore advanced gameplay enhancement techniques that enrich both player interaction and game aesthetics. They will implement dynamic scoring adjustments, modify visual elements such as mesh materials and particle systems, and integrate health-based effects to provide feedback on gameplay performance. Additionally, learners will dive into Unreal Engine’s content libraries, configure efficient asset usage, and apply foundational AI logic to extend interactive behavior. These skills culminate in creating a visually responsive and behaviorally reactive FPS game environment.
  • Player Control and UI Screens
    • This module focuses on enhancing player interactivity and user experience by integrating advanced movement mechanics and functional UI systems. Learners will implement core character features like ammo tracking, sprinting, and crouching, and connect them to intuitive input mappings. Additionally, they will design and develop responsive game screens using Unreal Engine’s widget blueprints, enabling real-time visual feedback such as score displays and in-game variable tracking. By the end of this module, learners will be equipped to create a seamless link between gameplay actions and player-facing interfaces.

Taught by

EDUCBA

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