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Classroom Contents
New World of Possibilities with Unreal and Oculus - Facebook Connect 2020
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- 1 Introduction
- 2 Quest 2 Support
- 3 Android Build Improvements
- 4 Cook on the Fly
- 5 Android Debug Bridge
- 6 Bug Fixes
- 7 New Code Samples
- 8 Basic Locomotion
- 9 Rendering Samples
- 10 Wrap Up
- 11 Introducing Steve Smith
- 12 OpenXR
- 13 OpenXR Input System
- 14 Variable Rate Shading
- 15 Fragment Density Maps
- 16 Recent Updates
- 17 Upcoming OpenXR Features
- 18 Pixel Projection Reflections
- 19 Alpha to Coverage
- 20 Oculus Documentation
- 21 Project Templates
- 22 Learning Courses
- 23 Conclusion