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Discover how to optimize mobile VR experiences using Unity's Lightweight Render Pipeline in this 33-minute conference talk from Unite Berlin 2018. Explore the process of building for standalone mobile VR headsets like Oculus Go, learn to utilize 3-DOF controllers for interactions, and gain insights into performance benchmarks. Delve into LWRP considerations, Post Processing Stack v2, and Unity integrations for various VR platforms. Master mobile-specific techniques such as keyturn interaction, bug catching, and tuning settings. Understand the importance of performance in VR development and learn to adjust default camera settings for optimal results.
Syllabus
Mobile VR
Overview
Getting started with LWRP for VR
LWRP VR - Performance Benchmarks
LWRP Things to consider
Post Processing Stack v2
Unity Integration - Gear VR, Oculus Go
Oculus Utilities
Unity Integration - Google VR
OVR Input mappings
Google VR Input - Daydream
Multiplatform
Mobile Controllers are 3-DOF
Keyturn Interaction
Catching bugs
Tuning Settings for Mobile
Daydream Elements
Adjust Default Camera
VR is about Performance
Taught by
Unity