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Learn advanced rigging techniques for creating custom bones in the knee, calf, and hamstring area of a two-headed ogre character using Rigify in Blender. Explore methods to fix issues caused by leg bending, including volume loss in the knee and intersection between upper and lower leg. Cover topics such as leg review, creating shin and thigh bones, implementing action constraints, weight painting, and fine-tuning the action constraint for optimal results.
Syllabus
Leg Review
Shin/Thigh Bones
Action Constraint
Shin/Thigh Weights
Action Constraint Tweak
Taught by
CGDive