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This workshop demonstrates how to sculpt a zombie character in ZBrush, covering head and body blockout, facial anatomy, teeth, retopology, cloth wrinkles, a hood, and chainmail surface detail.
Syllabus
Start
Sphere for Skull
Head Blockout
Insert Ear
Head to Skull
Insert Eyeball
Eyelids
Stealing a Skull
Fleshing out the Skull
Fattening up the face
Stealing Teeth
Adding Neck and Torso
Polygrouping for ZRemesh
ZRemeshing
Project History
Freeze Subdivision Mouthbag
Dynamic Cloth Wrinkles
Blocking in Hood
Simulating Hood
Micropoly Chainmail
Taught by
Pixologic ZBrush