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This course demonstrates how to sculpt a zombie character in ZBrush from a sphere, developing the skull, facial features, teeth, neck, and torso. It also covers ZRemeshing, subdivision workflows, dynamic cloth wrinkles, hood simulation, and micropoly chainmail.
Syllabus
- Intro
- Sphere for Skull
- Head Blockout
- Insert Ear
- Head to Skull
- Insert Eyeball
- Eyelids
- Stealing a Skull
- Fleshing out the Skull
- Fattening up the face
- Stealing Teeth
- Adding Neck and Torso
- Polygrouping for ZRemesh
- ZRemeshing
- Project History
- Freeze Subdivision Mouthbag
- Dynamic Cloth Wrinkles
- Blocking in Hood
- Simulating Hood
- Micropoly Chainmail
Taught by
Michael Pavlovich