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YouTube

Pavlovich Workshop: Squid Game - Michael Pavlovich - ZBrush

Pixologic ZBrush via YouTube

Overview

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This workshop demonstrates how to sculpt a Squid Game soldier mask and hood in ZBrush, including blockout, cloth detailing, seams, zipper elements, UVs, and surface noise. It also covers preparing the model for KeyShot rendering.

Syllabus

- Intro
- Loading Demo Anime Head
- Ski Mask Geo
- Ski Mask Piping
- Matching Reference
- Reference Switcher Plugin
- Mask Blockout
- Splitting up Mask Geo
- Micropoly holes
- Plastic Mask Piping
- Move Multiple
- Blocking out Chest and Hood
- ZRemesh Hood
- Pinch Elasticity Cloth Brush
- Hood Thickness and Reconstruct Subdiv
- Hood Seams
- Zipper Cover
- Zipper Brush
- Pucker Alpha Creation
- Pucker Brush
- UV Master Hood
- Morph UV
- Surface Noise Cloth Weave
- Panel Loops Holes Thickness
- Merge Visible
- TNMT Marmoset View
- Keyshot Setup
- Photoshop Shapes Creation
- Keyshot Planar Shapes Label

Taught by

Pixologic ZBrush

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