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Pavlovich Workshop - TMNT Ninja Turtles - Michael Pavlovich - ZBrush

Pixologic ZBrush via YouTube

Overview

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This workshop demonstrates how to build a Teenage Mutant Ninja Turtle character and scene elements in ZBrush. It covers body blockout, shell construction, cloth and straps, polypaint, topology, scan cleanup, and curved hard-surface details.

Syllabus

- Intro
- Blocking out the body
- Sketching Body Landmarks
- Copy Paste Folder content
- ZRemesh and Refine
- Mesh Fusion and Freeze Subdivisions
- Modifying default brush settings
- Chain mail and knit micropoly cloth
- Wrap Ten24 Scan Store bodies
- XTractor scan cleanup
- Polypaint color shift to green
- Backface masking strap thickness
- Cloth and fabric tears
- Modifying VDM Alphas
- Curved Brick Wall
- Creating the Turtle Shell
- ZModeler Basics
- Custom ZModeler topology and slice
- QMesh Functionality and more
- Wraps and Straps creation
- Boolean Panel Cuts
- Redirecting Edgeflow
- ZRemesh Panel Cuts
- ZSphere topology creation and cleanup
- Hard Surface with Curved Surfaces
- Mesh Fusion Curved Surface Hard surface

Taught by

Pixologic ZBrush

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