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Teenage Mutant Ninja Turtle 3D Modeling Tutorial - Part 1: Body Sculpting and Shell Creation

Michael Pavlovich via YouTube

Overview

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This course demonstrates how to sculpt and assemble a stylized turtle character in ZBrush, covering body blocking, shell creation, straps, cloth details, topology, and curved hard-surface techniques.

Syllabus

- Intro
- Blocking out the body
- Sketching Body Landmarks
- Copy Paste Folder content
- ZRemesh and Refine
- Mesh Fusion and Freeze Subdivisions
- Modifying default brush settings
- Chain mail and knit micropoly cloth
- Wrap Ten24 Scan Store bodies
- XTractor scan cleanup
- Polypaint color shift to green
- Backface masking strap thickness
- Cloth and fabric tears
- Modifying VDM Alphas
- Curved Brick Wall
- Creating the Turtle Shell
- ZModeler Basics
- Custom ZModeler topology and slice
- QMesh Functionality and more
- Wraps and Straps creation
- Boolean Panel Cuts
- Redirecting Edgeflow
- ZRemesh Panel Cuts
- ZSphere topology creation and cleanup
- Hard Surface with Curved Surfaces
- Mesh Fusion Curved Surface Hard surface

Taught by

Michael Pavlovich

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