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Sculpting a Likeness of Walton Goggins and Creating a Fallout Vault-Tec Jumpsuit in ZBrush

Michael Pavlovich via YouTube

Overview

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Create a sculpted likeness of Walton Goggins wearing a Vault-Tec jumpsuit. The workflow covers reference matching, clothing and accessory sculpting, cloth simulation, hard-surface modeling, and retopology in ZBrush.

Syllabus

- Intro
- Importing Reference Images and Spotlight
- Storing Camera Views for Reference
- Ref Switcher ZBrush Plugin Match Likeness
- Standard Materials and Lighting
- Blocking out the Vault-Tec Jumpsuit
- Boot Blockout
- ZRemeshing and Projecting Blockout Detail
- Cloth Sculpting and ZBrush Dynamic Simulation
- Projecting Marvelous Designer Wrinkles
- ZModeler Hard Surface Accessories
- Creating and Controlling Wires
- Splitting Clothing into Panels and Projecting Detail
- Ribbed Panel Loops
- Dynamesh Hard Surface Technique
- Boolean Hard Surface Technique
- ZRemesh Hard Surface Objects
- Zipper IMM
- Cleaning Up Hard Surface Sculpts
- ZModeler Retopology Brush

Taught by

Michael Pavlovich

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