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ZBrush Hard Surface Modeling Techniques - Deep Dive into Vintage Pizza Hut Lamp and Other Objects

Michael Pavlovich via YouTube

Overview

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This course demonstrates ZBrush workflows for modeling a vintage Pizza Hut lamp and related hard-surface and ornamental details. It covers blockout, concepting, remeshing, beveling, UVs, Substance Painter texturing, and rendering setup.

Syllabus

- Intro
- ZBrush Hard Surface Linear Walkthrough Doc
- IMM Sphere Curve Brush
- IMM Plane Curve Brush for Nanomesh
- Subdivision History and Elastic Brush
- Hard Surface ZRemesh
- ZBrush Hard Surface Linear Walkthrough Doc
- Transparent ZBrush Render
- Pizza Hut Text Setup
- ZBrush Import and Text Polygrouping
- Extract and Panel Loops
- Lamp Blockout and Checker Glass
- 3D and 2D Concepting
- Silhouette and Thumbnail
- Thin Extraction to Thickness
- Polish by Features and Edgeloop Bevel
- Bevel Pro
- ZPlugin Ambient Occlusion Mask
- ZBrush Hard Surface Linear Walkthrough Doc
- Fat Cylinder Polish with Unweld
- Bracket Model ZRemesh
- Chain Creation
- Wire Creation
- Substance Painter Setup
- Marmoset Setup
- UVs
- Eye Material Setup
- Skateboard Trucks Shape Creation
- Paint Handprint in Painter
- Belt Knot
- Shoelace Knot
- Ornate Detail
- Masking Multiple Polygroups
- Cloth Wrinkles and Thickness Reconstruct
- Texture Wood vs Model Wood
- Wooden Plank Techniques
- Same Sized Rivet Techniques

Taught by

Michael Pavlovich

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