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This course demonstrates a cutaway log asset workflow, from boolean modeling, remeshing, and polypainting in ZBrush to UV preparation, baking, and weathered wood texturing in Substance 3D Painter. It also models internal forms and finishes with Redshift rendering and glass.
Syllabus
- Intro
- Basic log boolean and zremesh creation
- Polypaint material IDs
- ZBrush UV Master
- Substance 3D Painter basic log texture
- Substance 3D Painter megascan photo real log bake
- Roughness, color adjustment, moss, and dirt texturing
- Visible Log base creation
- Boolean Visible Log
- ZRemesh, Cleanup, and Project cut log
- Texturing Cut Wood in ZBrush
- Eyeballs
- Brains
- Heart
- Liver, Kidneys, Peanut
- Ribs
- Intestines / Guts
- Polypainting Brain
- Redshift Rending and Glass
Taught by
Michael Pavlovich