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YouTube

Creating a Realistic Log in ZBrush - Modeling, Texturing, and Detailing Techniques

Michael Pavlovich via YouTube

Overview

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A hands-on tutorial for sculpting a stylized log in ZBrush. It covers multiple mesh-building methods and uses scan data to create wood and bark details, with additional work on UVs, polypaint, and FiberMesh.

Syllabus

- Intro
- Reference Image Import
- Tapering and Bulging a Log
- Dynamesh to ZRemesh Log
- Dynamic Boolean to ZRemesh Log
- Matching Reference Image
- Stylized Wood Mask and Inflate
- Rough blockout sculpt
- Concentric rings
- Megascan ZTL download and open
- XTractor to convert scan data to brush
- MRGBZ Grabber with scan data
- History Recall to copy scan data to your mesh
- UV Master & bake polypaint and normal
- Array Mesh
- Repeat to Similar Parts
- ZBrush Guides Wood and Bark Brush Pack
- Separating bark from core wood
- Live Boolean to check for 3D Print gaps
- Painting an image onto your model
- FiberMesh grass
- FiberMesh fur and polypaint

Taught by

Michael Pavlovich

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