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ZBrush Techniques: Dice Creation, Texturing, and Advanced Modeling - Livestream Tutorial

Michael Pavlovich via YouTube

Overview

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This course presents a varied set of ZBrush demonstrations covering modeling, sculpting, remeshing, UV workflows, surface detailing, Polypaint, and texture creation through dice, tire, text, and decorative crescent projects.

Syllabus

- Intro
- Cube Creation Techniques
- Perspective or Not
- Ref Switcher Plugin
- Move vs Snakehook Brush
- Dynamic Subdiv and Creasing
- Open and Close Circle Options
- ZBrush and Maxon
- Painting Dice Faces
- Detailing Dice Faces
- Thick Skin
- Substance Painter Dice
- Custom Menu Hotkey
- ZRemesh Adaptive Size
- UV Master
- Morph UV
- Surface Noise Weave
- Project History Details
- Tire Detail Rotation
- Array Mesh Tire
- IMM Tire Creation
- Tire Low Res
- Text on a Path
- Bevel Pro
- Polypaint to Texture
- Alphonse Mucha Crescent
- Tangent World and Position Maps
- Beginner ZBrush Pointers
- Mucha Crescent Part 2

Taught by

Michael Pavlovich

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