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YouTube

X-Treme Baseball Head Part 2 - Spit, UVs, Eyeballs, Baking, & Substance Painter

Michael Pavlovich via YouTube

Overview

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This course demonstrates a ZBrush workflow for creating and refining a stylized baseball character, covering sculpting, topology, UVs, materials, clothing, and surface details. It also includes Substance Painter texturing and Marvelous Designer fitting techniques.

Syllabus

- Intro
- Wooden Planks and Randomization
- Woven Bas Relief
- Spit Blob and String Creation
- UV Master Head
- Dynamic Smash Head Wrinkles
- 3D Print Fur Sculpting
- ZModeler Split Edge and Topology Brushes
- Knife Curve and Bevel Arc Brush
- Superman Logo Geo on Chest
- Substance Painter Baking
- Eyeball Teeth and Tongue Fill Layers
- Triplanar Wood for Baseball Bat
- Marvelous Designer Fitting Suit
- Marvelous Designer Auto Fitting
- Multiple ZBrush Materials on One Subtool
- Baseball Stitches Rope Texture
- Dirt Generator
- Substance Painter Fill UV Chunk
- Baseball Leather Grain
- Depth Mask Functionality
- Dynamesh Group by Normals and ZRemesh
- Boolean ZRemesh
- Fusion 360 CAD ZRemesh
- Hex Muscle

Taught by

Michael Pavlovich

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