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YouTube

Squid Game Mask Creation on Anime Head - Micropoly, Cloth, and Planar Projection Tutorial

Michael Pavlovich via YouTube

Overview

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This course demonstrates how to create a Squid Game mask and hood on an anime head using ZBrush, from blockout and mesh detailing through cloth surface treatment, UVs, and final KeyShot labeling.

Syllabus

- Intro
- Loading Demo Anime Head
- Ski Mask Geo
- Ski Mask Piping
- Matching Reference
- Reference Switcher Plugin
- Mask Blockout
- Splitting up Mask Geo
- Micropoly holes
- Plastic Mask Piping
- Move Multiple
- Blocking out Chest and Hood
- ZRemesh Hood
- Pinch Elasticity Cloth Brush
- Hood Thickness and Reconstruct Subdiv
- Hood Seams
- Zipper Cover
- Zipper Brush
- Pucker Alpha Creation
- Pucker Brush
- UV Master Hood
- Morph UV
- Surface Noise Cloth Weave
- Panel Loops Holes Thickness
- Merge Visible
- TNMT Marmoset View
- Keyshot Setup
- Photoshop Shapes Creation
- Keyshot Planar Shapes Label

Taught by

Michael Pavlovich

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