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Overview
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This course demonstrates varied ZBrush workflows for text, cloth animation, sculpting, and modeling liquid-filled glass objects. It also covers selected rendering techniques in KeyShot, including fuzz, shadows, and bubbles.
Syllabus
Trim Curve Discussion -
Booleans -
Dynamesh Groups -
ZBrush Text and SVG -
ZRemesh text -
Manual text thickness -
Inset text thickness -
Crease and Polygroup Bevels -
Cloth discussion -
Cloth animation in ZBrush -
Rendering timeline with shadows -
Keyshot Fuzz -
ZSketching -
Panel loops discussion -
Subtool Remesh and collision geo -
Sculpting a "milk drop" -
Modeling a glass with liquid -
Nanomesh glass sweat -
Rendering bubbles in keyshot -
ZSphere Insert Local Mesh -
Micropoly discussion -
Taught by
Michael Pavlovich