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YouTube

Creating a Rancor 3D Model - ZBrush Techniques from Anatomy to Detailing

Michael Pavlovich via YouTube

Overview

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This course demonstrates how to sculpt a detailed Rancor character in ZBrush, covering mesh cleanup, ZRemesher and projection workflows, ZSphere blockout, anatomy, cloth wrinkles, scales, spikes, and panel lines.

Syllabus

- Intro
- Splitting up the original model
- Metallo
- Closing Holes and Dynameshing
- Smoothing Polygroup borders
- ZRemesh and Project History
- ZRemesh with color density control
- Project history and History Recall brush
- Smart Resym
- ZSphere Blockout
- Dynamic cloth creature wrinkles
- Back Anatomy
- Tail
- Back plate scales
- Who is this character???
- Array mesh for symmetry
- Arm anatomy
- Primary wrinkles
- Pulling out spikes
- Secondary wrinkles
- Fine wrinkles
- Dynamic thickness
- Knife Brush Panel Lines
- Transferring gizmo position
- Boolean panel lines
- Bend arc and transpose falloff
- Magnet Attract ZProject to surface

Taught by

Michael Pavlovich

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