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Overview
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This workshop demonstrates how to build a stylized child character in ZBrush from proportional reference, including blockout, facial features, adaptive skin, and topology refinement. It uses ZSpheres, IMM tools, ZRemesher, and ZModeler throughout the workflow.
Syllabus
Spotlight Reference Import
ZSphere Blockout
Movie Timeline Camera Reference
Adaptive Skin Creation
ZSpheres, ZSketching, Adaptive and Unified Skin
Load Tool from Project
IMM Hand
Import Object Scale
Eyeball IMM
Eyelid Creation
Merging Eyelids
Copying Folders Between Tools
Creating Edgeloop Guides for ZRemesher
Mask Polygroup Border Smooth
ZRemesh with Border Groups
ZModeler Topology Cleanup
ZRemesh with Polypaint Density
Project History
Taught by
Pixologic ZBrush