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YouTube

Modeling Spongebob Squarepants in ZBrush - From Scratch to Finish

Michael Pavlovich via YouTube

Overview

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This course demonstrates how to model SpongeBob SquarePants from start to finish in ZBrush. It covers character blockout, sculpting, clothing and facial details, polypainting, topology refinement, UV preparation, and posing.

Syllabus

- Intro
- Spotlight Reference Texture Import
- ZRemesh Cube
- Deformer Body Shape
- Movie Timeline Camera Set
- Move Infinite Depth
- Splitting Pants from Head
- Bend Curve body shape
- Polygroup Crease Bevels
- Frame Polygroup Border for IMM
- Pant Legs
- Legs and Arms
- Shirt Sleeves and Knife Curve
- Palm Blockout
- Shoe Blockout
- Fingers
- UMesh Boolean Arms and Hands
- Belt
- Spotlight Projection Painting
- Topology Brush Collar and Tie
- Socks
- Eyes
- Cheeks and Nose
- Mouth Sculpt
- Teeth
- Eyelashes
- Iris and Pupils
- Crease and Polygroup Tolerance
- Mouth Refine
- ZRemesh and History Project face
- ZModeler Spherize
- Adjust Last
- Shoe Refine
- Dynamic Subdivisions
- Color Sample for Polypaint
- Skin Shader Wax Preview
- Attaching Nose and Reprojecting Details
- UV Master
- Transpose Master
- Breaking into the Games Industry
- 2D Concept vs 3D Concept

Taught by

Michael Pavlovich

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