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YouTube

Child Sculpt - Proportions, ZRemesher, and Spotlight Reference Techniques - Livestream 02/02/2021

Michael Pavlovich via YouTube

Overview

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This hands-on ZBrush session demonstrates sculpting a child character from a ZSphere blockout through facial construction and topology refinement. It covers adaptive and unified skin, reusable IMM elements, Spotlight and camera references, eyelids, ZModeler cleanup, and several ZRemesher workflows.

Syllabus

- Intro
- Spotlight Reference Import
- ZSphere Blockout
- Movie Timeline Camera Reference
- Adaptive Skin Creation
- ZSpheres, ZSketching, Adaptive and Unified Skin -
- Load Tool from Project
- IMM Hand
- Import Object Scale
- Eyeball IMM
- Eyelid Creation
- Merging Eyelids
- Copying Folders Between Tools
-Creating Edgeloop Guides for ZRemesher
- Mask Polygroup Border Smooth
- ZRemesh with Border Groups
- ZModeler Topology Cleanup
- ZRemesh with Polypaint Density
- Project History

Taught by

Michael Pavlovich

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