2,000+ Free Courses with Certificates: Coding, AI, SQL, and More
Learn AI, Data Science & Business — Earn Certificates That Get You Hired
Overview
Google, IBM & Meta Certificates – 40% Off
One Coursera Plus subscription covers most Professional Certificates on Coursera.
Unlock All Certificates
This hands-on ZBrush session demonstrates sculpting a child character from a ZSphere blockout through facial construction and topology refinement. It covers adaptive and unified skin, reusable IMM elements, Spotlight and camera references, eyelids, ZModeler cleanup, and several ZRemesher workflows.
Syllabus
- Intro
- Spotlight Reference Import
- ZSphere Blockout
- Movie Timeline Camera Reference
- Adaptive Skin Creation
- ZSpheres, ZSketching, Adaptive and Unified Skin -
- Load Tool from Project
- IMM Hand
- Import Object Scale
- Eyeball IMM
- Eyelid Creation
- Merging Eyelids
- Copying Folders Between Tools
-Creating Edgeloop Guides for ZRemesher
- Mask Polygroup Border Smooth
- ZRemesh with Border Groups
- ZModeler Topology Cleanup
- ZRemesh with Polypaint Density
- Project History
Taught by
Michael Pavlovich