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Explore advanced networking concepts in C++ for MMO client/server frameworks in this 28-minute video tutorial. Learn how to address CPU load issues and implement client validation techniques to distinguish between friendly and potentially malicious clients. Dive into topics such as basic client validation, scramble functions, and read validation for both client and server connections. Gain practical insights from the provided source code and enhance your understanding of secure networking practices for multiplayer online games.
Syllabus
Intro
Testing
Client Validation
Basic Client Validation
Scramble Function
Validation
Read Validation
Client
Client Connection
Server Connection
Outro
Taught by
javidx9