"I Shouldn't Have to Scan My Face to Play a Video Game" - Dissonance in Harm and Values in Children's Online Media Policy
Association for Computing Machinery (ACM) via YouTube
Master Production-Ready Machine Learning, Step by Step
Power BI Fundamentals - Create visualizations and dashboards from scratch
Overview
AI, Data Science & Cloud Certificates from Google, IBM & Meta — 40% Off
One plan covers every Professional Certificate on Coursera. 40% off Coursera Plus Annual.
Unlock All Certificates
Explore the tension between child safety measures and privacy rights in digital gaming through this 13-minute conference talk that examines how facial scanning requirements for age verification create ethical dilemmas in children's online media policy. Delve into the dissonance between protecting minors and preserving their digital autonomy as the speaker analyzes current regulatory approaches to online content moderation. Investigate the unintended consequences of well-intentioned safety measures that may compromise children's privacy and accessibility to digital entertainment. Examine the complex intersection of technology policy, child welfare, and digital rights through real-world examples of age verification systems in gaming platforms. Consider alternative approaches to balancing safety and privacy in the design of online spaces for young users, and understand how current policies may inadvertently create new forms of digital exclusion.
Syllabus
“I shouldn’t have to scan my face to play a video game”
Taught by
Association for Computing Machinery (ACM)