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Creating Elden Ring Cinematics in Blender - Behind the Scenes Tutorial

Max Novak via YouTube

Overview

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Learn advanced Blender techniques in this 32-minute behind-the-scenes tutorial that reveals the creation process of Elden Ring-inspired cinematics. Master efficient 3D character workflows, environment building, and post-processing techniques while exploring specialized topics like VDB implementation, cloth simulation shortcuts, and geometric node applications. Discover time-saving methods for character refinement, object parenting, background asset creation, and compositing using masks. Gain insights into creating lightweight scenes through billboarding, implementing dynamic grass movements with geo nodes, and enhancing scenes with fog and spotlights. Follow along with practical demonstrations of environment creation methods, light beam texturing tricks, and essential post-render workflows in After Effects.

Syllabus

- Intro
- Fast 3D Character Workflow
- Refining Character in Blender
- Parenting objects simplified
- Using VDBs Pros & Cons
- Balancing time save cheating methods
- How I made all of the backgrounds
- Masks in blender for better compositing
- Fake cloth simulation trick
- My 3 step method making quick environment
- Faded light beam texturing trick
- Billboarding background assets to make more lightweight scene
- Geo node fake grass movement trick
- Plugins I used for environments
- Using fog & spotlights
- Cool geonode stuff
- Everything I do in post for renders after effects

Taught by

Max Novak

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